A Hybrid Escape Room to Foster Motivation and Programming Education for Pre-Service Teachers

Resumen

Educational escape rooms aims to motivate students, to strengthen knowledge and evaluate learning. Pre-service teachers enrolled in “Computer Science and Digital Competency” course shows lack of motivation and difficulties to realise its usefulness in everyday practice, becoming an ideal context to apply this strategy. 157 students belonging to a European university participated in the experience as case study. The educational escape room was conducted following a hybrid model, mixing a physical organization of props with a virtual organization of the narrative, tests and achievements. The experiment was designed to answer two hypotheses, first if applying escape room as an educational strategy fosters pre-primary and primary students’ motivation, since this method address complex concepts in a practical way, and second, if the application of this strategy as teaching strategy makes students perceive the learning process as a game.

Publicación
International Journal of Game-Based Learning
Lucía Serrano-Luján
Lucía Serrano-Luján
Contratada Doctor Interina

Lucía Serrano-Luján es Profesora Contratada Doctor interina en el Departamento de Informática y Estadística. Su campo de investigación es multidisciplinar. Es experta en la aplicación de la metodología de Análisis del Ciclo de Vida para evaluar las energías renovables y ha aplicado la IA a sus datos. Su principal objetivo es influir en la producción de materiales relacionados con la energía y encontrar una forma más sostenible de desarrollarlos. Ha aplicado el ACV para reducir el óxido de grafeno y las células solares de perovskita, construir sistemas fotovoltaicos integrados, etc.